![]() Somewhere along the path of the Dungeons and Dragons license moving from Interplay to Atari and then reverting to Wizards of the Coast, preserving source code and transferring it to the new rights holder somehow data was lost. “They took the Infinity Engine variant they used to ship Icewind Dale and started from there. “Icewind Dale 2 was created by Interplay working off a customized version of the BioWare Infinity Engine,” Oster explained. Icewind Dale II was released in 2002, and it differed from its predecessor by using the modern (for the time) third edition rules of Dungeons &. But the IWD2 situation is more complicated. ![]() The source code for the Baldur's Gate games, Icewind Dale, and Planescape: Torment was available directly from BioWare, with some assistance from Wizards of the Coast. ![]() We’re stalled on the project without source and the project won’t move forward until we can find it.” “We’ve reached out to our friends at Obsidian, as many of them were the development staff behind Icewind Dale 2, and they do not have any source code. “We’ve searched all the archives we have access to, including all the data handed over to Wizards of the Coast from Atari and there is no source code for Icewind Dale 2,” Oster said.
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